In the case of plugins we don’t support, you will be informed about automatically upon sending a project. Also, we check for plugins used in the scene and compare them with our system.
External plugins - we support quite a lot of 3ds Max plugins, however, if you are using some atypical add-on, we may need some time to run a test with the plugin & our network rendering system.Please make it a frame sequence (jpg\png or so) and connect as an image sequence. Animated textures - animation files (avi/mp4/etc) are not a valid option, also.
If you are using multi-camera scene you can set different frame ranges for each camera in our plugin. You can select between all available options (single, active time segment, range or selected frames). Open your scene in 3ds Max and prepare it for rendering on a render farm. Prepare the scene (global setup for all 3ds Max render engines)